Introduction to Artifacts
The artifact is an essential part of our equipment, as it serves as our primary source of bonus to ignore the opponent’s evasion. This bonus will increase at certain artifact levels. Moreover, artifacts provide us with bonuses to HP, ATK, and DEF that increase with each level.
Artifact Upgrade
To upgrade the artifact level, we will need Divine Hammers. These hammers can be obtained mainly in rush events. We can also obtain them in temporary events, the Cross-Server Showdown shop, and clan activities.
You can check our Artifact Refining Calculator to know how many Divine Hammers you need to level up your artifact.
Artifact Levels [1-10]: Evasion 8%
Level | Cost Divine Hammers | Total Divine Hammers | Bonus (HP, ATK, DEF) |
---|---|---|---|
1 | 0 | 0 | 700% |
2 | 4 | 4 | 1,260% |
3 | 23 | 27 | 1,820% |
4 | 41 | 68 | 2,380% |
5 | 69 | 137 | 2,940% |
6 | 88 | 225 | 3,500% |
7 | 106 | 331 | 4,060% |
8 | 134 | 465 | 4,620% |
9 | 171 | 636 | 5,180% |
10 | 240 | 876 | 5,740% |
Artifact Levels [11-20]: Evasion 12%
Level | Cost Divine Hammers | Total Divine Hammers | Bonus (HP, ATK, DEF) |
---|---|---|---|
11 | 13 | 889 | 6,800% |
12 | 32 | 921 | 7,860% |
13 | 106 | 1,027 | 8,920% |
14 | 180 | 1,207 | 9,970% |
15 | 290 | 1,497 | 11,030% |
16 | 364 | 1,861 | 12,090% |
17 | 438 | 2,299 | 13,150% |
18 | 549 | 2,848 | 14,200% |
19 | 696 | 3,544 | 15,200% |
20 | 973 | 4,517 | 16,320% |
Artifact Levels [21-30]: Evasion 18%
Level | Cost Divine Hammers | Total Divine Hammers | Bonus (HP, ATK, DEF) |
---|---|---|---|
21 | 265 | 4,782 | 17,870% |
22 | 535 | 5,317 | 19,430% |
23 | 1,615 | 6,932 | 20,980% |
24 | 2,696 | 9,628 | 22,540% |
25 | 4,316 | 13,944 | 24,090% |
26 | 5,396 | 19,340 | 25,650% |
27 | 6,496 | 25,836 | 27,200% |
28 | 8,097 | 33,933 | 28,760% |
29 | 10,257 | 44,190 | 30,310% |
30 | 14,308 | 58,498 | 31,870% |
Artifact Levels [31-40]: Evasion 24%
Level | Cost Divine Hammers | Total Divine Hammers | Bonus (HP, ATK, DEF) |
---|---|---|---|
31 | 517 | 59,015 | 33,920% |
32 | 1,038 | 60,053 | 35,970% |
33 | 3,125 | 63,178 | 38,030% |
34 | 5,211 | 68,389 | 40,080% |
35 | 8,341 | 76,730 | 42,130% |
36 | 10,427 | 87,157 | 44,180% |
37 | 12,513 | 99,670 | 46,240% |
38 | 15,643 | 115,313 | 48,290% |
39 | 19,816 | 135,129 | 50,340% |
40 | 27,640 | 162,769 | 52,390% |
Artifact Levels [41-50]: Evasion 30%
Level | Cost Divine Hammers | Total Divine Hammers | Bonus (HP, ATK, DEF) |
---|---|---|---|
41 | 768 | 163,537 | 54,940% |
42 | 1,541 | 165,078 | 57,490% |
43 | 4,634 | 169,712 | 60,040% |
44 | 7,727 | 177,439 | 62,590% |
45 | 12,366 | 189,805 | 65,140% |
46 | 15,459 | 205,264 | 67,690% |
47 | 18,551 | 223,815 | 70,240% |
48 | 23,190 | 246,005 | 72,790% |
49 | 29,376 | 275,381 | 75,340% |
50 | 40,973 | 317,354 | 77,890% |
Artifact Levels [51-60]: Evasion 35%
Level | Cost Divine Hammers | Total Divine Hammers | Bonus (HP, ATK, DEF) |
---|---|---|---|
51 | 1,020 | 318,374 | 80,940% |
52 | 2,045 | 320,419 | 83,990% |
53 | 6,144 | 326,563 | 87,030% |
54 | 10,243 | 336,806 | 90,080% |
55 | 16,391 | 353,197 | 93,130% |
56 | 20,491 | 373,688 | 96,180% |
57 | 24,590 | 398,278 | 99,220% |
58 | 30,738 | 429,016 | 102,300% |
59 | 38,936 | 467,952 | 105,300% |
60 | 54,308 | 522,260 | 108,400% |
Artifact Levels [61-70]: Evasion 40%
Level | Cost Divine Hammers | Total Divine Hammers | Bonus (HP, ATK, DEF) |
---|---|---|---|
61 | 1,271 | 523,531 | 111,900% |
62 | 2,548 | 526,079 | 115,500% |
63 | 7,653 | 533,732 | 119,000% |
64 | 12,759 | 546,491 | 122,500% |
65 | 20,417 | 566,908 | 126,100% |
66 | 25,522 | 592,430 | 129,600% |
67 | 30,627 | 623,057 | 133,200% |
68 | 38,286 | 661,343 | 136,700% |
69 | 48,496 | 709,839 | 48,496% |
70 | 67,642 | 777,481 | 143,800% |
Artifact Enchantment
Runestones are usable in the artifact’s enchantment tab and can provide amazing buffs for both PVE and PVP.
There are six enchantment slots where players can embed corresponding runestones to enhance th artifact’s power. Each runestone possesses a main afflix, and advanced runestonees coe with additional sub-afflixes.
Surplus runestones can be consumed to enhance other runestones, leveling up the main affix upon successful enhancement. Every 4 levls, a runstone gains a new sub-affix or enhances an existing sub-affix (if theere are less than 4).
Obtain Runestones
You can collect runestones from the Flame Temple dungeon. This dungeon goes up to level 25 and provides higher rarity rewards the higher level you clear. Once you clear level 25, just hit the sweep button to save yourself some time clearing it again.
Runestone Types
There are three types of runestones, each with its own set bonus. By combining 2 or 4 runestones of the same type, we will receive an additional bonus.
Name | 2 PC Set | 4 PC Set |
---|---|---|
Heart of Resilence | Global Counter DMG +5% | Global Counter DMG +10% |
Mana Mastery | Global Basic ATK +5% | Global Basic ATK +10% |
Furious Gate | Global Combo DMG +5% | Global Combo DMG +10% |
Blazing Roar | Global Crit DMG +5% | Global Crit DMG +10% |
Elemental Wrath | Global Skill Crit DMG +5% | Global Skill Crit DMG +10% |
Iron Wall | Global Crit RES +5% | Global Crit Res +10% |
Artifact Morph
Morphs are skins that provide a artifact effect and an extra ability. The artifact effect accumulates alongside all the Morphs we have unlocked. The artifact ability will only activate if we have the Morph in use.
Name | Image | Skills | Effects | How to obtain |
---|---|---|---|---|
Chaotic Warlord's Hammer | Basic attacks and combos deal an additional 30% AoE DMG. | Global Basic ATK DMG +10% | Lucky Spinner | |
Candy Gatling | Basic attacks, combos, and costers unleash an additional 1 to 5 bullets. Each bullett deals 10% of current basic attack DMG (do not trigger Windborne Arrow Vulnerability). | Global ATK +10% | Childhood Memories Event | |
Spring Chord | Every 11 second(s), deal 1000% of current basic attack AoE DMG and confuse targets: each of their own attacks (basic atacks, combos, costerstrikes and skills) will deal an extra 20% of their current basic attack DMG to themselvs. The confusion last 5 second(s). (Cast 1 tim immediately after battle starts.) | Global ATK +10% | Hunting Season Event | |
Eye of Raven | Cast an equipped active skill at random eevery 20s. (Cast for the first time 2s aftr battle starts.) | Global HP +10% | The Gold Bar Theft | |
Tear Attack | Summon a Pepe with 20% of the character's Max HP every 12s. Upon its death or 4s after it's summoned, it will explode, dealing 1000% Basic ATK DMG (triggers at the start of the battle). | Global ATK +10% | Pepe Universe Collaboration Event | |
Skyward Blade | For every 10 (basic attack, combo, coster, skill) unleash, release a sword aura, dealing 150% of current basic attack DMG. | Global ATK +10% | Special Love Event | |
Skyfire Wrath | Every Crit has a chance to deal extra AoE Bleed DMG equal to 50% of your Basic ATK (ignores DMG Immunity), reducing the target's Crit RES by 1% and stacking up to 20 times. | Global ATK +10% | Peril Royale Event | |
Webber Chainsaw | Each basic attack hash a 15% chance to apply a stack of Tear, each dealing 20% Basic ATK DMG per second to the target (can trigger Crit) and reducing their DEF by 6% until the battle ends, stacking up to 5 times. At 5 stacks, deals DMG equal to 8% of the target's Max HP once and increases their DMG received by 6% until the battle ends. | Global ATK +10% | B.Duck Collaboration Event | |
Siren's Whisper | Summons an Abyssal Beast with Control Immuunity and 16% of the character's Max HP every 14s after battle starts, lasting up to 5s. Its attacks deal 40%. (Triggers at the start of the battle.) | Global ATK +10% | - | |
Eternal Flame | After battle starts, summon an invicible Torch Bearer (immune to all damage) that exists for 2s. After it disappears, gain 5% Final Crit DMG, 5% Final Skill Crit DMG and 5% Pal Final Crit DMG until the battle ends. 8s into the battle, summon a second invincible Torch Bearer (immune to all damage) that exists for 2s. After it disappears, gain 5% ATK SPD and 5% Pal ATK SPD until the battle ends. 15 into the battle, summons a third invicible Torch Bearer (immnute to all damage) that exists for 2s. After it dissapears, gain 5% ATK and 10% DEF until the battle ends. 20s into the battle, summon the last invicible Torch Bearer (immnune to all damage) that exists for 2s. After it disappears, double the bonuses provided by the first Torch Bearers until the battle ends. | Global ATK +10% | - | |
Double-Edged String | After battle starts, enhances the next basic attack every 1 second: basic attacks deal 100% more Basic ATK AoE DMG. If any of the following soundwave requirements is achieved for the first time in battle, grants enhanced basic attacks its corresponding bonus effect. Bass: After 25 combos, enhanced basic attacks deal an additional 150% current Combo AoE DMG. Mediant: After 25 counterstrikes, enhanced basic attacks deal an additional 150% current Coutner AoE DMG. Treble: After 10 skills, enhanced basic attacks deal an additional 400% AoE Skill DMG. | Global ATK +10% | - | |
Extreme Caution | Each basic attack has a 50% chance to deal extra DMG equal to 0.5% of the target's Max HP and a 10% chance to wound all targets within the range, reducing their Regen and Healing Amount by 50% foro 2 seconds. | Global Combo DMG +5% | - | |
Beastroar Bow | Gains 20% Crit Rate. Each Crit increases Final Crit DMG by 1% until the battle ends, stacking up to 20 times. Upon reaching maximum stacks, each Crit has a 10% chance to deal an extra 750% of AoE Skill DMG, 150% of current Basic ATK AoE DMG (can be Crit), 150% of current Combo AoE DMG (can be Crit), and 150% of current Counter AoE DMG (can be Crit). | Global ATK +10% | - |