Overview
The archer specialized in the branch of Plume Monarch focuses on physical damage, specifically damage through combos. Their strength lies in PvE content, especially from evolving to Arrowgod (level 100).
Evolutions
1. Archer
1. Wind Crossbower
2. Dual Crossbower
3. Arrowgod
4. Plume Monarch
Stat Priority
Since the damage of this specialization is based on combo damage, our main focus will be to increase our combo rate and, if possible, also increase crit rate. Therefore, our ideal combination of bonuses in equipment would be Combo and Crit. Focus on these two stats in order to get around 80-100% combo rate and max crit rate possible. Evasion will be a good option in case we cannot obtain one of these bonuses. The priority of bonuses we will seek is as follows:
1. Combo + Crit
2. Combo/Crit + Evasion
3. Combo/Crit + Anything else
Recommended Skills
Skills play a significant role in configuring our character. We can create a set of base skills on which we can make small adjustments and tailor them to our needs at any given moment, but it will be up to us to understand how these skills work and experiment when we get stuck. As we unlock higher-ranked skills, we will need to replace the ones we had before, so examples of skills will be given for an early phase of the game and others for when we are more advanced.
PvE - Push to reach bosses
This combinations are made to push stages to reach the bosses paying in auto mode. The idea is to have a good balance between damage and survival while we are slowing the enemies as much as possible.
Thorn Thicket
Cooldown: 8s
Set up 1 trap(s), dealing DMG every second and slowing the target by 40%, lasting for 5 seconds.
Speed Surge
Cooldown: 14s
Deal DMG to the nearest target and increase Attack Speed by 30% for 5 seconds.
Nature's Renewal
Cooldown: 25s
Deal DMG to the target and recover 30% of max HP within 5 seconds.
Shroom Shield
Cooldown: 19s
Deal DMG to the target and gain a shield equal to 20% of max HP, lasting for 10 seconds.
Coin Bomb
Cooldown: 13s
Throw a Coin, dealing AoE DMG and icreasing Basic Attack DMG by 35%, lasting for 5 seconds.
Thorn Thicket
Cooldown: 8s
Set up 1 trap(s), dealing DMG every second and slowing the target by 40%, lasting for 5 seconds.
Nature's Renewal
Cooldown: 25s
Deal DMG to the target and recover 30% of max HP within 5 seconds.
Shroom Shield
Cooldown: 19s
Deal DMG to the target and gain a shield equal to 20% of max HP, lasting for 10 seconds.
Smoke Bomb
Cooldown: 13s
Throw a Smoke Bomb, dealing AoE DMG and increasing the DMG received by targets within the range by 30% for 5 seconds.
Disarm
Cooldown: 16s
Jet Water Coluns, dealing AoE DMG and disaring targets within the range for 3 seconds.
Thorn Thicket
Cooldown: 8s
Set up 1 trap(s), dealing DMG every second and slowing the target by 40%, lasting for 5 seconds.
Shroom Shield
Cooldown: 19s
Deal DMG to the target and gain a shield equal to 20% of max HP, lasting for 10 seconds.
Smoke Bomb
Cooldown: 13s
Throw a Smoke Bomb, dealing AoE DMG and increasing the DMG received by targets within the range by 30% for 5 seconds.
Disarm
Cooldown: 16s
Jet Water Coluns, dealing AoE DMG and disaring targets within the range for 3 seconds.
Clone Strike
Cooldown: 29s
Generate a Clone with 30% of the shroom's. The Clone lasts for 10 seconds and deals DMG with each basic attack.
PvE - Bosses
This combination is made to defeat bosses. The idea is to have a good balance between damage and survival while for early and mid game and then burst damage for late game. Replace Wordly Snare for Blitz Assault if you are having trouble with the boss. Remember to set up a delay for the skills to be used in the correct order.
Speed Surge
Cooldown: 14s
Deal DMG to the nearest target and increase Attack Speed by 30% for 5 seconds.
Nature's Renewal
Cooldown: 25s
Deal DMG to the target and recover 30% of max HP within 5 seconds.
Shroom Shield
Cooldown: 19s
Deal DMG to the target and gain a shield equal to 20% of max HP, lasting for 10 seconds.
Durian Bomb
Cooldown: 18s
Continuously summon 3 Durian(s), each dealing AoE DMG and slowing targets by 40%, lasting for 5 seconds.
Coin Bomb
Cooldown: 13s
Throw a Coin, dealing AoE DMG and icreasing Basic Attack DMG by 35%, lasting for 5 seconds.
Speed Surge
Cooldown: 14s
Deal DMG to the nearest target and increase Attack Speed by 30% for 5 seconds.
Nature's Renewal
Cooldown: 25s
Deal DMG to the target and recover 30% of max HP within 5 seconds.
Shroom Shield
Cooldown: 19s
Deal DMG to the target and gain a shield equal to 20% of max HP, lasting for 10 seconds.
Smoke Bomb
Cooldown: 13s
Throw a Smoke Bomb, dealing AoE DMG and increasing the DMG received by targets within the range by 30% for 5 seconds.
Disarm
Cooldown: 16s
Jet Water Coluns, dealing AoE DMG and disaring targets within the range for 3 seconds.
Speed Surge
Cooldown: 14s
Deal DMG to the nearest target and increase Attack Speed by 30% for 5 seconds.
Smoke Bomb
Cooldown: 13s
Throw a Smoke Bomb, dealing AoE DMG and increasing the DMG received by targets within the range by 30% for 5 seconds.
Disarm
Cooldown: 16s
Jet Water Coluns, dealing AoE DMG and disaring targets within the range for 3 seconds.
Clone Strike
Cooldown: 29s
Generate a Clone with 30% of the shroom's. The Clone lasts for 10 seconds and deals DMG with each basic attack.
Wordly Snare
Cooldown: 24s
Deal DMG and increase Crit Rate by 10%. For every 1% Crit Rate, gain an additional 3% Crit DMG. This effect lasts for 5 seconds.
PvP
Speed Surge
Cooldown: 14s
Deal DMG to the nearest target and increase Attack Speed by 30% for 5 seconds.
Nature's Renewal
Cooldown: 25s
Deal DMG to the target and recover 30% of max HP within 5 seconds.
Shroom Shield
Cooldown: 19s
Deal DMG to the target and gain a shield equal to 20% of max HP, lasting for 10 seconds.
Easy Breezy
Cooldown: 15s
Throw a Cactus, dealing AoE DMG and reducing the ATK of targets within the range by 20%, lasting for 5 seconds.
Take it Slow
Cooldown: 12s
Throw a Cactus, dealing AoE DMMG and reducing the ATK SPD of targets within the range by 40%, lasting for 5 seconds.
Shroom Shield
Cooldown: 19s
Deal DMG to the target and gain a shield equal to 20% of max HP, lasting for 10 seconds.
Easy Breezy
Cooldown: 15s
Throw a Cactus, dealing AoE DMG and reducing the ATK of targets within the range by 20%, lasting for 5 seconds.
Smoke Bomb
Cooldown: 13s
Throw a Smoke Bomb, dealing AoE DMG and increasing the DMG received by targets within the range by 30% for 5 seconds.
Disarm
Cooldown: 16s
Jet Water Coluns, dealing AoE DMG and disaring targets within the range for 3 seconds.
Wild Gust
Cooldown: 16s
Summon a Gale, dealing AoE DMG and increasing ATK by 15% for 5 seconds.
Shroom Shield
Cooldown: 19s
Deal DMG to the target and gain a shield equal to 20% of max HP, lasting for 10 seconds.
Smoke Bomb
Cooldown: 13s
Throw a Smoke Bomb, dealing AoE DMG and increasing the DMG received by targets within the range by 30% for 5 seconds.
Disarm
Cooldown: 16s
Jet Water Coluns, dealing AoE DMG and disaring targets within the range for 3 seconds.
Clone Strike
Cooldown: 29s
Generate a Clone with 30% of the shroom's. The Clone lasts for 10 seconds and deals DMG with each basic attack.
Blitz Assault
Cooldown: 24s
Summon Golden Lightning, dealing DMG and providing 3 seconds of DMG immunity.
Pals
For pals, like with skills, we will look for a combination that enhances our strong point, which is attacking very quickly to perform many combos, but we cannot neglect a crucial aspect which is survival. Therefore, we should replace pals that enhance our offensive capabilities with others that assist us with survival as we use them. There is no perfect combination for all situations; small changes are necessary to adapt to the situation.
PvE - Push to reach bosses
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Snail
Reduces enemy movement speed by 15%/20%/30%/35%.
Cactus
Every 3 basic attacks deal an extra 15%/20%/30%/35%/40% DMG.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Snail
Reduces enemy movement speed by 15%/20%/30%/35%.
Eggplant
Crit Rate +10%.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Snail
Reduces enemy movement speed by 15%/20%/30%/35%.
Rabbit
Increase Crit rate by 5%. Benny's attacks have a 30% chacne to launch targets for 0.5 seconds.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Snail
Reduces enemy movement speed by 15%/20%/30%/35%.
Eggplant
Crit Rate +10%.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Snail
Reduces enemy movement speed by 15%/20%/30%/35%.
Turtle
When HP is below 50%, gain a shield equal to 30% of max HP. (Cooldown: 60 seconds.).
PvE - Bosses
If we don’t have the Eggplan Toothpick or Rabbit, we can replace them with the Octopus, Tortoise or Chicken. In case we need more survival, we can replace the Toothpick Eggplant with the Hipster Tortoise.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Cactus
Every 3 basic attacks deal an extra 15%/20%/30%/35%/40% DMG.
Chicken
Basic Attack DMG +10%/15%/20%/25%/30%.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Cactus
Every 3 basic attacks deal an extra 15%/20%/30%/35%/40% DMG.
Eggplant
Crit Rate +10%.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Snow Sprite
Reduce enemy attack speed by 5%/8%/10%/12%/15%.
Rabbit
Increase Crit rate by 5%. Benny's attacks have a 30% chacne to launch targets for 0.5 seconds.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Rabbit
Increase Crit rate by 5%. Benny's attacks have a 30% chacne to launch targets for 0.5 seconds.
Eggplant
Crit Rate +10%.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Octopus
Increase combo DMG by 60% and with every 3 combos, deal an extra 200% DMG.
Rabbit
Increase Crit rate by 5%. Benny's attacks have a 30% chacne to launch targets for 0.5 seconds.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Octopus
Increase combo DMG by 60% and with every 3 combos, deal an extra 200% DMG.
Eggplant
Crit Rate +10%.
PvP
If we don’t have the Eggplan Toothpick or Rabbit, we can replace them with the Octopus or Chicken.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Deer
DMG RES +5%/8%/10%/12%/15%.
Cactus
Every 3 basic attacks deal an extra 15%/20%/30%/35%/40% DMG.
Chicken
Basic Attack DMG +10%/15%/20%/25%/30%.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Deer
DMG RES +5%/8%/10%/12%/15%.
Cactus
Every 3 basic attacks deal an extra 15%/20%/30%/35%/40% DMG.
Eggplant
Crit Rate +10%.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Deer
DMG RES +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Rabbit
Increase Crit rate by 5%. Benny's attacks have a 30% chacne to launch targets for 0.5 seconds.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Deer
DMG RES +5%/8%/10%/12%/15%.
Hydrosprite
Active Skill Energy Regen +5%/10%/15%/20%/25%.
Eggplant
Crit Rate +10%.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Deer
DMG RES +5%/8%/10%/12%/15%.
Turtle
When HP is below 50%, gain a shield equal to 30% of max HP. (Cooldown: 60 seconds.).
Rabbit
Increase Crit rate by 5%. Benny's attacks have a 30% chacne to launch targets for 0.5 seconds.
Banana
Combo +5%/10%. Legendary: Combo DMG +100%
Bird
Attack Speed +5%/8%/10%/12%/15%.
Deer
DMG RES +5%/8%/10%/12%/15%.
Turtle
When HP is below 50%, gain a shield equal to 30% of max HP. (Cooldown: 60 seconds.).
Eggplant
Crit Rate +10%.
Relics
Relics are highly situational, and the choice we make regarding them will generally depend on the skills or pals we have.
We should replace Arrow King Mask for Bondeed Mask if we have, at least, 80% combo rate without the mask.
Switch between Beasthide Book, Immunity Book or Healing Book depending on the situation.
Arrow King Mask
Combo +10%.
Thundercaller Kite
After using active skills, summon lightning dealing DMG.
Blessed Dew
Increase Cactus Pal's Combo Rate.
Beasthide Book
Increase DMG dealt to Bosses by 20%.
Cage Statue
Boost the effects of Durian Bomb, Easy Breezy and Take It Slow by 30%.
Crimson Sickle Necklace
Upon triggering Wild Gust or Blade Pierce, restore 2.5% of max HP.
Bonded Mask
Crit Rate +10%.
Thundercaller Kite
After using active skills, summon lightning dealing DMG.
Metamorphic Crystal
Increase the attack speed of Dog, Fox and Octupus Pals.
Immunity Book
In Boss levels, become immune to DMG for 3 seconds when HP drops below 70% for the first time.
Time Statue
Extend the effect duration of Disarm, Dazzler and Smoke Bomb by 50%.
Storm Necklace
Increase the DMG of summoned units by 30% during Heroic Descent and Clone Strike.
Arrow King Mask
Combo +10%.
Thundercaller Kite
After using active skills, summon lightning dealing DMG.
Magic Box
Increase Cat and Deer Pal's DMG.
Flame Book
At the start of the battle, increase ATK by 1% per second, up to 10%.
Cage Statue
Boost the effects of Durian Bomb, Easy Breezy and Take It Slow by 30%.
Crimson Sickle Necklace
Upon triggering Wild Gust or Blade Pierce, restore 2.5% of max HP.
Bonded Mask
Crit Rate +10%.
Dragonweave Circlet
Basic attacks of Dragon, Turtle or Lizard Pals have a 20% chance to deal DMG equal to 0.5% of their own max HP.
Magic Box
Increase Cat and Deer Pal's DMG.
Stonewrit Book
Increase Basic ATK RES, Pal DMG RES, Counter DMG RES, Combo DMG RES and Skill DMG RES by 5%.
Time Statue
Extend the effect duration of Disarm, Dazzler and Smoke Bomb by 50%.
Storm Necklace
Increase the DMG of summoned units by 30% during Heroic Descent and Clone Strike.
Statue
Here we will always look for offensive statistics, accumulating several combo ones if possible. Some possible combinations we could make are as follows:
Option 1: Global combo damage x5
Option 2: Global combo damage x4 + Critical x1
TL;DR
Best class for PvE content at level 100+. Priorize combo and then critic. Skills and pets that boost ur damage/attack speed and allow you to survive enemy burst.